Attack is a melee combat skill which determines the accuracy of a player's melee attacks and the types of weapons a player may wield. The higher the Attack level, the fewer misses a player will incur during melee combat. As Attack is a vital skill in melee combat, increasing one's Attack level will increase one's combat level associated with melee.

Gaining experienceEdit



A player punching a dummy found in Varrock

Players may receive Attack experience during combat, and the amount of experience gained is dependent on the Combat style being used. Of the four melee combat styles available, Attack experience is only awarded when fighting in the accurate or controlled stances.

Experience rewardsEdit

Main article: Attack/Experience rewards

Attack experience may be awarded after the completion of certain quests, miniquests, tasks, Distractions and Diversions, and other activities. Additionally, dragonkin lamps,may be used to gain Attack experience.

Bonus/other experienceEdit

Several items provide bonus experience in Attack, as well as other melee skills, when equipped. Melee brawling gloves provide a 300% experience bonus to Attack (as well as Strength and Defence) when training combat in the Wilderness and a 50% bonus when training outside of the Wilderness. The brawling gloves last for approximately 100,000 experience before disintegrating.

Attack experience may also be received from damage dealt by certain Summoning familiars. However, different familiars provide experience for different combat skills. The following familiars grant 40% Attack experience per point of damage dealt.

Familiar name Template:Sc Combat level Template:Sc Summoning level required
Spirit wolf 26 1
Mosquito 32 17
Albino rat 37 23
Void shifter 46 34
Bloated leech 76 49
Spirit kyatt 93 57
Spirit cobra 105 63
Ravenous locust 120 70
Praying mantis 131 75
Ice titan 139 79
Swamp titan 152 85

The following familiars grant 13.3% Attack, Strength, and Defence experience per point of damage dealt.

Familiar name Template:Sc Combat level Template:Sc Summoning level required
Spirit scorpion 51 19
Vampyre bat 44 31
Spirit larupia 93 57
Stranger plant 107 64
Arctic bear 122 71
Giant ent 137 78
Spirit dagannoth 148 83


One of the main uses of the Attack skill is determining which types of weapons a player may wield. Generally, higher level weapons provide greater offensive bonuses than similar weapon types of a lower level, providing an incentive for players to train the skill.

Common weapon typesEdit

Below is a list of some common types of weapons available through the use of the Attack skill.

Weapon type Attack level Notes
Bronze Longsword Bronze 1 Bronze weapons are among the weakest weapons available.
Iron longsword Iron 1 Iron weapons are stronger than bronze weapons.
Steel longsword Steel 5 Steel weapons are stronger than iron weapons.
Black longsword Black 10 Black weapons are stronger than steel weapons. They cannot be created with the Smithing skill.
Mithril longsword Mithril 20 Mithril weapons are stronger than black weapons.
Vesta's longsword Corrupt Ancient Warriors' 20 Corrupt Ancient Warriors' equipment consists of several powerful, degradable weapons. The corrupt versions require 20 Attack to wield and provide the same bonuses as the non corrupt versions. However, the corrupt versions only last for 15 minutes and do not feature any special attacks.
Adamant longsword Adamant 30 Adamant weapons are stronger than mithril weapons.
Rune longsword Rune 40 Rune weapons are stronger than adamant weapons.
Gravite longsword Gravite 45 Gravite weapons are obtained from the rewards trader for a cost of 40,000 Dungeoneering tokens, requiring 45 Dungeoneering to purchase. The weapons last for 10 hours of combat before needing to be recharged.
Granite mace Granite 50 Granite weapons include the Granite maul and Granite mace and require 50 Attack and Strength to wield. These weapons provide a significantly higher crush bonus than they do slash and stab bonuses.
TokTz-Xil-Ak Obsidian 60 Obsidian weapons are stronger than rune weapons. All of these weapons require 60 Attack to wield with the exception of the tzhaar-ket-om, which requires 60 Strength.
Dragon longsword Dragon 60 Dragon weapons are stronger than rune weapons. Each weapon features a unique special attack.
CorruptLongNew Dragon (corrupt) 60 Corrupt dragon weapons provide the same stats as regular dragon weapons, but the corrupt versions have a limited existence. Each weapon lasts for 30 minutes of being equipped.
Dharok's greataxe Barrows 70 Barrows equipment features item sets used by the 6 Barrows brothers. When all of the items of a particular set are equipped, there is a chance of activating the equipment set's "set effect".
Abyssal Whip Abyssal whip 70 The abyssal whip is fairly powerful a one-handed weapon with a high attack speed, same as that of scimitars. The whip also provides fairly high slash and strength bonuses and does not degrade.
Saradomin sword God Wars Dungeon-related 70 The Saradomin sword and Zamorakian spear are two-handed weapons obtained in the God Wars Dungeon. The weapons both possess a unique special attack.
Saradomin godsword Godswords 75 Godswords are the strongest non-degradable weapon available. There are four types of godswords, each with a different special attack, but each type offers the same offensive bonuses.
Vesta's longsword Ancient Warriors' 78 Ancient Warriors' equipment includes powerful, degradable weapons which only last for 1 hour of being equipped. Unlike the corrupt versions, these weapons possess unique special attacks.
Chaotic rapier Chaotic 80 Chaotic weapons require 80 Dungeoneering and 200,000 Dungeoneering tokens to purchase. The weapons last for 10 hours of combat before needing to be recharged.

Miscellaneous weaponsEdit

Many miscellaneous weapons all over RuneScape do not fit into any particular category, such as quest and minigame rewards.

Basic decorative sword detail
Type Level Additional requirements
Basic decorative sword Basic decorative sword 5
Detailed Decorative Sword Detailed decorative sword 20
Intricate decorative sword Intricate decorative sword 30
Nature staff Nature staff 40
Profound Decorative Sword Profound decorative sword 40
Void ranger helm Void Knight equipment 42
Leaf-bladed spear Leaf-bladed spear 50
Leaf-bladed sword Leaf-bladed sword 50
Ancient staff Ancient staff 50
Barrelchest anchor Barrelchest anchor 60
Staff of light Staff of light 75
Abyssal vine whip Abyssal vine whip 85

Dungeoneering weapons(Soon To Be Released)Edit

Conventional weapons used throughout Gielinor are not allowed in Daemonheim, so a separate set of metals is used during Dungeoneering. The metal types are classified by their "tiers", with tier 1 being the weakest and tier 11 being the strongest. Tiers 1 through 10 weapons may be player made or received as a drop from several monsters, but tier 11 items may only be received as a drop from boss monsters.

Gorgonite spear detail
Tier Weapon type Attack level
1 Novite longsword Novite 1
2 Bathus longsword Bathus 10
3 Marmaros longsword Marmaros 20
4 Kratonite longsword Kratonite 30
5 Fractite Longsword Fractite 40
6 Zephyrium longsword Zephyrium 50
7 Argonite longsword Argonite 60
8 Katagon longsword Katagon 70
9 Gorgonite longsword Gorgonite 80
10 Promethium longsword Promethium 90
11 Primal longsword Primal 99

Attack bonusesEdit

Rubber chicken detail

The rubber chicken, one of many fun weapons.

Main article: Attack/Highest bonuses

Melee weapons may confer positive or negative bonuses to stab, slash, and crush attack styles. Certain types of weapons are naturally better suited to certain attack styles, and many weapons are not able to utilise all three styles.

Additionally, some weapons do not give positive bonuses to any of the three attack styles and are often referred to as fun weapons. These weapons do not exist necessarily for use in combat; they exist merely for aesthetic purposes.

Warriors' GuildEdit

Main article: Warriors' Guild

The Warriors' Guild is a guild for players who want to attain Various items from Defenders to Void Sets. The guild features several activities which involve combat and combat experience. Additionally, Attack may be trained on the animation room of the Warriors' Guild.

Skill masteryEdit

Attack Emote

A player performing the Attack cape's emote.

Main article: Skill mastery

Level 99 is the maximum level a player may achieve in Attack, attained at 13,034,431 experience. The amount of experience players may gain is capped at 200 million, but acquiring additional experience until 200 million experience will not increase the Attack level beyond level 99.

As with all skills, players who achieve level 99 in Attack may purchase a Cape of Accomplishment from the skill's master. The Attack cape and hood are sold by the Skill Capes shop at home.


Temporary boostsEdit

Various items, potions, prayers, and familiars provide temporary boosts. Below is a list of all possible boosts to Attack.


Visible boosts are indicated in the stats interface by showing a level increase from the base level. All of these boosts are members-only.

Image Boost Skill Level
Attack potion (4) Attack potion (or mix) Attack 10%3 + 10% Mix version heals 30 life points.
Super attack (4) Super attack (or mix) Attack 15%5 + 15% Mix version heals 60 life points.
Extreme attack (3) Extreme attack Attack 22%5 + 22% Not tradeable; requires 88 Herblore to make.
Overload 3 Overload Attack, Strength, Defence, Ranged, and Magic 22%Constant boost of 5 + 22% for 5 minutes Not tradeable; requires 96 Herblore to make.


Invisible boosts are not indicated in the stats interface, but they are applied in combat calculations nevertheless.

Image Boost Skill Level
Clarity of thought Clarity of Thought Attack 5% Requires 7 Prayer.
Improved reflexes Improved Reflexes Attack 10% Requires 16 Prayer.
Incredible reflexes Incredible Reflexes Attack 15% Requires 34 Prayer.
Chivalry Chivalry Attack, Strength, and Defence 15% Attack, 18% Strength, and 20% Defence Requires 60 Prayer and completion of the Camelot training room.
Piety Piety Attack, Strength, and Defence 20% Attack, 23% Strength, and 25% Defence Requires 70 Prayer and completion of the Camelot training room.
Leech attack Leech Attack Attack 10% 5%, increasing to 10% over time Requires 74 Prayer and completion of The Temple at Senntisten.
Turmoil Turmoil Attack, Strength, and Defence 21%15% plus 15% of enemy's level (Attack and Defence), 23% plus 10% of enemy's level (Strength) Requires 95 Prayer and completion of The Temple at Senntisten.
Black mask Black mask Attack and Strength 16.67% (Attack and Strength) Boost only applies when fighting monsters assigned by a Slayer Master.