Players may receive Attack experience during combat, and the amount of experience gained is dependent on the Combat style being used. Of the four melee combat styles available, Attack experience is only awarded when fighting in the accurate or controlled stances.
- Main article: Attack/Experience rewards
Attack experience may be awarded after the completion of certain quests, miniquests, tasks, Distractions and Diversions, and other activities. Additionally, dragonkin lamps,may be used to gain Attack experience.
Several items provide bonus experience in Attack, as well as other melee skills, when equipped. Melee brawling gloves provide a 300% experience bonus to Attack (as well as Strength and Defence) when training combat in the Wilderness and a 50% bonus when training outside of the Wilderness. The brawling gloves last for approximately 100,000 experience before disintegrating.
Attack experience may also be received from damage dealt by certain Summoning familiars. However, different familiars provide experience for different combat skills. The following familiars grant 40% Attack experience per point of damage dealt.
|Familiar name||Template:Sc Combat level||Template:Sc Summoning level required|
The following familiars grant 13.3% Attack, Strength, and Defence experience per point of damage dealt.
|Familiar name||Template:Sc Combat level||Template:Sc Summoning level required|
One of the main uses of the Attack skill is determining which types of weapons a player may wield. Generally, higher level weapons provide greater offensive bonuses than similar weapon types of a lower level, providing an incentive for players to train the skill.
Common weapon typesEdit
Below is a list of some common types of weapons available through the use of the Attack skill.
|Weapon type||Attack level||Notes|
|Bronze||1||Bronze weapons are among the weakest weapons available.|
|Iron||1||Iron weapons are stronger than bronze weapons.|
|Steel||5||Steel weapons are stronger than iron weapons.|
|Black||10||Black weapons are stronger than steel weapons. They cannot be created with the Smithing skill.|
|Mithril||20||Mithril weapons are stronger than black weapons.|
|Corrupt Ancient Warriors'||20||Corrupt Ancient Warriors' equipment consists of several powerful, degradable weapons. The corrupt versions require 20 Attack to wield and provide the same bonuses as the non corrupt versions. However, the corrupt versions only last for 15 minutes and do not feature any special attacks.|
|Adamant||30||Adamant weapons are stronger than mithril weapons.|
|Rune||40||Rune weapons are stronger than adamant weapons.|
|Gravite||45||Gravite weapons are obtained from the rewards trader for a cost of 40,000 Dungeoneering tokens, requiring 45 Dungeoneering to purchase. The weapons last for 10 hours of combat before needing to be recharged.|
|Granite||50||Granite weapons include the Granite maul and Granite mace and require 50 Attack and Strength to wield. These weapons provide a significantly higher crush bonus than they do slash and stab bonuses.|
|Obsidian||60||Obsidian weapons are stronger than rune weapons. All of these weapons require 60 Attack to wield with the exception of the tzhaar-ket-om, which requires 60 Strength.|
|Dragon||60||Dragon weapons are stronger than rune weapons. Each weapon features a unique special attack.|
|Dragon (corrupt)||60||Corrupt dragon weapons provide the same stats as regular dragon weapons, but the corrupt versions have a limited existence. Each weapon lasts for 30 minutes of being equipped.|
|Barrows||70||Barrows equipment features item sets used by the 6 Barrows brothers. When all of the items of a particular set are equipped, there is a chance of activating the equipment set's "set effect".|
|Abyssal whip||70||The abyssal whip is fairly powerful a one-handed weapon with a high attack speed, same as that of scimitars. The whip also provides fairly high slash and strength bonuses and does not degrade.|
|God Wars Dungeon-related||70||The Saradomin sword and Zamorakian spear are two-handed weapons obtained in the God Wars Dungeon. The weapons both possess a unique special attack.|
|Godswords||75||Godswords are the strongest non-degradable weapon available. There are four types of godswords, each with a different special attack, but each type offers the same offensive bonuses.|
|Ancient Warriors'||78||Ancient Warriors' equipment includes powerful, degradable weapons which only last for 1 hour of being equipped. Unlike the corrupt versions, these weapons possess unique special attacks.|
|Chaotic||80||Chaotic weapons require 80 Dungeoneering and 200,000 Dungeoneering tokens to purchase. The weapons last for 10 hours of combat before needing to be recharged.|
Many miscellaneous weapons all over RuneScape do not fit into any particular category, such as quest and minigame rewards.
|Basic decorative sword||5|
|Detailed decorative sword||20|
|Intricate decorative sword||30|
|Profound decorative sword||40|
|Void Knight equipment||42|
|Staff of light||75|
|Abyssal vine whip||85|
Dungeoneering weapons(Soon To Be Released)Edit
Conventional weapons used throughout Gielinor are not allowed in Daemonheim, so a separate set of metals is used during Dungeoneering. The metal types are classified by their "tiers", with tier 1 being the weakest and tier 11 being the strongest. Tiers 1 through 10 weapons may be player made or received as a drop from several monsters, but tier 11 items may only be received as a drop from boss monsters.
|Tier||Weapon type||Attack level|
- Main article: Attack/Highest bonuses
Melee weapons may confer positive or negative bonuses to stab, slash, and crush attack styles. Certain types of weapons are naturally better suited to certain attack styles, and many weapons are not able to utilise all three styles.
Additionally, some weapons do not give positive bonuses to any of the three attack styles and are often referred to as fun weapons. These weapons do not exist necessarily for use in combat; they exist merely for aesthetic purposes.
- Main article: Warriors' Guild
The Warriors' Guild is a guild for players who want to attain Various items from Defenders to Void Sets. The guild features several activities which involve combat and combat experience. Additionally, Attack may be trained on the animation room of the Warriors' Guild.
- Main article: Skill mastery
Level 99 is the maximum level a player may achieve in Attack, attained at 13,034,431 experience. The amount of experience players may gain is capped at 200 million, but acquiring additional experience until 200 million experience will not increase the Attack level beyond level 99.
As with all skills, players who achieve level 99 in Attack may purchase a Cape of Accomplishment from the skill's master. The Attack cape and hood are sold by the Skill Capes shop at home.
Various items, potions, prayers, and familiars provide temporary boosts. Below is a list of all possible boosts to Attack.
Visible boosts are indicated in the stats interface by showing a level increase from the base level. All of these boosts are members-only.
|Attack potion (or mix)||Attack||3 + 10%||Mix version heals 30 life points.|
|Super attack (or mix)||Attack||5 + 15%||Mix version heals 60 life points.|
|Extreme attack||Attack||5 + 22%||Not tradeable; requires 88 Herblore to make.|
|Overload||Attack, Strength, Defence, Ranged, and Magic||Constant boost of 5 + 22% for 5 minutes||Not tradeable; requires 96 Herblore to make.|
Invisible boosts are not indicated in the stats interface, but they are applied in combat calculations nevertheless.
|Clarity of Thought||Attack||5%||Requires 7 Prayer.|
|Improved Reflexes||Attack||10%||Requires 16 Prayer.|
|Incredible Reflexes||Attack||15%||Requires 34 Prayer.|
|Chivalry||Attack, Strength, and Defence||15% Attack, 18% Strength, and 20% Defence||Requires 60 Prayer and completion of the Camelot training room.|
|Piety||Attack, Strength, and Defence||20% Attack, 23% Strength, and 25% Defence||Requires 70 Prayer and completion of the Camelot training room.|
|Leech Attack||Attack||5%, increasing to 10% over time||Requires 74 Prayer and completion of The Temple at Senntisten.|
|Turmoil||Attack, Strength, and Defence||Defence), 23% plus 10% of enemy's level (Strength)15% plus 15% of enemy's level (Attack and||Requires 95 Prayer and completion of The Temple at Senntisten.|
|Black mask||Attack and Strength||16.67% (Attack and Strength)||Boost only applies when fighting monsters assigned by a Slayer Master.|