Template:Codeusa page


The current stats display menu.

Template:Listen Skills are a player's abilities that may be developed throughout the game. Any given skill can be trained by various actions that relate to the skill. Performing any action that requires a certain level in a given skill will give experience in the skill. Using items like effigies, which give various amounts of experience in a skill of your choice, can increase your experience points. Some skills allow players to cook, chop down trees, make fires, use magic, make runes, and so on. Some skills support each other. For example, logs obtained from Woodcutting can be used for Firemaking, and fires from Firemaking can be used for Cooking food, and food can be used to replenish life points to help in Combat. Which can be used to kill monks to get herbs which can be used for herblore. Some herblore potion can boost for example mining so you can mine ores to smith with and with that you can create Steel plate bodies. You can use the plate bodies with summoning. The higher your level is in a skill, the greater pool of content from the skill you will have access to.

Having higher levels in skills can give players various advantages around Codeusa, such as agility shortcuts, faster cutting of wood, etc. Skills are often contrasted with money, skills being considered permanent and money temporary due to scams.


One of the many skills, Agility.

With the release of Dungeoneering, there will 25 skills in Codeusa. Everyone has access to all 24 skills, while everyone waits for dungeoneering to be released.

Training certain skills can result with a profit in coins, every log you cut you gaine 5k coing and other ways, such as selling the logs from woodcutting, the fish from the Fishing skill or selling the drop(s) from a Slayer assignment. Please refer to the Money-making guide for more details. Certain skills, however, can cost you coins to train - If you don't want to acquire your own raw materials, some skills may cost a little (Cooking, Firemaking) to a lot of money (Herblore, Construction) to train at a regular speed.

Players should weigh-up the balance between cheap/profitable skilling against buying the raw materials needed for 'processing' skills. Players can obtain their own raw materials (logs, fish and mined ore etc), or they can buy it. On one hand, when players get their own materials, skilling costs nothing and can easily return a profit, but due to time taken acquiring the materials, it can also be an extremely slow process. On the other hand, players can buy these raw materials. This almost certainly results in making a net loss but is a faster way of improving the appropriate skill.

180px-Level up!

A player levels up his Firemaking skill.

All skills, with the exception of Constitution, start out at level 1. Constitution starts out at level 10, so the player has a fair advantage against monsters. A player has 10 life points per Constitution level. Players can advance a skill to level 99 (except for Dungeoneering, which can go to level 120); after that, they can increase their experience up to 200,000,000 - but gain no more levels for doing so. A player's combat level begins at level 3, because of 10 Constitution. The maximum combat level one can reach is level 138, although while standing in the wilderness, a player's combat level is a maximum of 126+12.

Every skill has a unique jingle that plays when the skill is levelled up. This jingle changes with each skill to be slightly more complex whenever the skill reaches level 50.

Skills can be temporarily boosted or lowered by using certain items or equipment, such as Capes of Accomplishment, beer, potions, pies, or a summoning familiar if the player is a member.


players have access all skills.


21px-Attack-icon Attack Grants players using melee weapons higher accuracy, thus increasing the number of hits dealt to an opponent during any given time period. Because more of the player's hits will be successful, the player's opponent will incur more damage per any given time period. Stronger weapons also require higher levels of Attack in order to equip.
16px-Strength-icon Strength During melee, higher strength increases a player's maximum potential damage to an opponent for each successful hit. Stronger member's weapons may also require higher levels to equip. Also gives access to various agility shortcuts.
18px-Defence-icon Defence Allows players to wear stronger armour, as well as decrease their chance of being hit. A common misconception is that high Defence reduces the maximum possible damage taken during melee with an opponent's successful hit. This is not true. However, because the chances of being hit are lower, the player will sustain less total damage per any given time period during melee. When the player is hit by an opponent, though, the full damage amount can be incurred.
21px-Ranged-icon Ranged Allows players to fight with arrows and other projectiles from a distance and increases a player's chance to hit when using ranged. Ranged weapons, armour and some other items require a certain ranged level.
Prayer-icon Prayer Allows players to pray for assistance in combat, such as for stat boosts and immunity from attacks. Effects last until the player runs out of prayer points, or turns their prayers off. Can also be used to repair or bless gravestones.
21px-Magic-icon Magic Allows players to cast spells, including teleports and enchantments, through the use of different types of runes. Increases magic-based attack accuracy and reduces the chance for magic-based attacks to hit you.
21px-Constitution-icon Constitution Allows players to sustain more damage without dying. Your Life Points are ten times your Constitution level. All combat skills train Constitution at a rate of 1.33 experience per 10 damage done (with a few exceptions, eg, experience is not gained for any skill in the Stealing Creation activity).
21px-Crafting-icon Crafting Allows players to craft items from raw materials, such as pottery, ranged armour, and jewellery.
21px-Mining-icon Mining Allows players to obtain ores and gems from rocks found in some specific places. Ores can be used with the Smithing skill. Gems can be used with the Crafting skill.
21px-Smithing-icon Smithing Allows players to smelt ores into bars, and smith bars into armour, weapons, and other useful items.
21px-Fishing-icon Fishing Allows players to catch certain fish. The fish can then be sold or cooked and eaten.
17px-Cooking-icon Cooking Allows players to cook food. The food can then be consumed to heal a player's life points. The higher the cooking level, the less chances of burning food.
18px-Firemaking-icon Firemaking Allows players to light fires, lanterns, etc. Players can cook on these fires.
18px-Woodcutting-icon Woodcutting Allows players to cut down trees for logs, and to carve out canoes for transportation.
20px-Runecrafting-icon Runecrafting Allows players to make runes in special altars using tiaras, talisman staffs, or talismans, aiding in the Magic skill. Also a requirement to wield blast and surge boxes.
21px-Dungeoneering-icon Dungeoneering Allows players to progress further down the dungeons of Daemonheim, unlocking access to exclusive weapons, treasures, monsters and areas.
18px-Agility-icon Agility Allows players to use shortcuts and increases the rate at which energy recharges. Certain pieces of equipment such as the Crystal bow also requires certain agility levels to wield. It is also used to enhance several other skills, such as allowing the player to catch multiple fish at once.
21px-Herblore-icon Herblore

Allows players to clean grimy herbs and to make potions which can be used to boost/restore skills.

Certain potions also have other specific uses to players (such as curing poisoning, protecting from dragonfire without an Anti-dragon shield, or restoring health at the cost of offensive stats) and are sometimes necessary for survival. Also the higher the herblore level, the more untradable and powerful potions the player can make.

21px-Thieving-icon Thieving Allows players to steal from market stalls, chests and certain non-player characters, and to lockpick doors.
21px-Fletching-icon Fletching Allows players to create projectiles (such as arrows, bolts, and darts) and bows/crossbows which can be used for Ranged.
19px-Slayer-icon Slayer

Allows players to kill certain monsters using tactics not used in normal combat. Useful in raising combat skills. Has the potential to give very rewarding drops unique to slayer monsters.

21px-Farming-icon Farming Allows players to grow plants (such as fruits, vegetables, herbs, or trees) in certain patches across the world of Codeusa. Farming is notably very useful for collecting many common and rare herbs for Herblore.
21px-Construction-icon Construction Allows players to enhance their building skills. By getting a hammer, saw, and some planks a player can build many things by visiting Horvik in Varrock and using the planks on his work bench.
Hunter-icon Hunter

Allows players to track, net, deadfall, snare, and trap animals for their hides, abilities and treasures. Some of the animals caught can be used in other skills. For example Birds and Imps.

19px-Summoning-icon Summoning Allows players to summon familiars and pets to enhance gameplay in both combat and non-combat skills. Certain familiars can also hold additional items, allowing players to hold more than 28 items, and allows for an expanded pet list.

Skills types

There are four types of skills in RuneScape: Combat, Gathering, Artisan, and Support.

Combat: - These skills involve fighting in Combat.

Attack, Strength, Defence, Ranged, Prayer, Magic[1], Constitution and Summoning[2]

Gathering: - These skills involve gathering raw materials directly from the source.

Mining, Fishing, Woodcutting, Farming and Hunter.

Artisan: - These skills involve using Resource items to create other, generally more useful items.

Herblore, Crafting, Fletching, Smithing, Cooking, Firemaking, Runecrafting and Construction.

Support: - These skills help the player in various different ways:

Agility, Thieving, Slayer and Dungeoneering.
  1. Magic could be an Artisan skill because of Enchantment, Superheat Item and Lunar spells. It could also be a Support skill because of Teleport spells (a commonly used method of travel) and Alchemy spells.
  2. Summoning familiars have a wide variety of abilities. Although most are designed to help with combat, several have gathering based abilities (not considered Gathering because you don't take anything from the environment), others Artisan abilities, and others help with traveling, making them have Support abilities.


Main article: Experience

Experience, commonly abbreviated as Exp or XP, is a measure of progress in a certain skill. It is generally obtained by performing tasks related to that skill. After gaining a certain amount of experience, players will advance to the next level in that skill, which can result in new abilities, items, and other achievements. You can earn XP (experience) by training skills, completing quests, doing activities such asPenguin Hide and Seek, Mage Training Arena, and other Minigames and activities. You can also gain experience by finishing random events (If you chose the Experience Lamp or Book.)